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These enemies are surprisingly easy to beat, but in large groups they might be able to take out one of your party members. This is like an upgraded version of the Lizardman they don't pose much of a threat, but can deliver the final blow that other enemies have weakened you to cause.
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These enemies appear weak, but can actually do quite a bit of damage to you if you're not prepared.Īpproach this enemy in a scattered formation to avoid being brutalized by the Freeze 2 spell. When you face these enemies, they will be in large groups, and together they can take out a party member of yours easily.Ĭonsidering the stage at which you fight them, they can be deadly, but they quickly become easy to defeat. Attack it from far away using flying characters (particularly Domingo) or spells (particularly Blaze). Don't let your weaker character become exposed.īoth regular attacks and this enemy's magical attack can cause a lot of damage. This is an upgraded version of the other long-ranged characters in the game, only this one causes far more damage. Regular attacks aren't a thing to worry about, but if this enemy heals other enemies it can be fatal to your party.
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Be cautious of it.Įither get this enemy to consume all of its MP or take it out before it has the chance. Regular attacks won't do as much damage, but this enemy's fire attack will. In the battles in which you'll find these, it will be easy to cast spells on them in groups. If you counter their group with a large one of your own, however, these enemies will fall extremely quickly. Whenever encountering this enemy it will be in large numbers, and if not careful, one of your characters could be swarmed and defeated. Otherwise, you shouldn't have too much of a problem swarming and destroying the Giant Bat. They often try to cast Muddle, but that often fails, so just hit them hard and fast.īe wary of its ability to induce sleep through its regular physical attacks. While appearing weak at first, these enemies can cause magical damage, and at the stage in the game where you fight them, that can be easily fatal to your characters. Their high DEF and ATT ratings make them difficult to defeat at times, but they're very vulnerable to spells. You won't find many of these enemies, but those you do won't be as much of a threat as their cohorts. Surround them and concentrate attacks on them to eliminate them as quickly as possible. Alone, they pose little threat to your fighting characters.ĭeadly if your characters are not in scatter formation. When with other enemies, you'll want to defeat these enemies first to avoid their healing of other enemy party members. They aren't much of a challenge to defeat.ĭon't approach this enemy with your party in the + formation otherwise, you will be attacked by its Blaze 2 spell and easily devastated. These enemies usually travel in groups, so hit them with a spell that attacks multiple enemies at once. They soon become replaced by even harder enemies and can be easily defeated when ocassionally encountered in later battles. In the first battle of the game, Dark Dwarves have the potential to cause some serious damage to your weaker party members. Usually they travel in groups, making it easy to defeat them easily with the Freeze 2 or Freeze 3 spell. This enemy uses an attack that can cause up to 15 points of magical damage, so take them out quickly. The normal attack causes little damage, but when it does an attack similar to Blaze, it can cause serious magical damage to your party members. Not much of a threat if surrounded by your units and dispatched quickly, but if they're far away they can harm even your weakest members when protected by the strongest. Regular attacks aren't much of a threat, but when this enemy uses an attack similar to Freeze, be prepared to heal. You'll face this enemy in battles where your movement is limited, so have any flying characters dispatch them quickly before they get the chance to annhiliate you. Don't let this enemy worry you too much.īelial has a high amount of MP and can cast Bolt 1, which targets up to 5 members of your party. If you corner them, they can't attack you, and even if they can they'll fall quickly. When using a regular melee attack, this enemy is rather weak, but it also has a long-ranged attack that causes around 10-15 points of magic damage.